US20260179427A1
LIGHTING ASSEMBLIES FOR ELECTRONIC GAMING MACHINES
Publication
Application
Classifications
IPC Classifications
CPC Classifications
Applicants
Aristocrat Technologies, Inc.
Inventors
Donald Rodd, Timothy Barbour
Abstract
Lighting assemblies are provided and may have a PCB having a PCB top side, a first plurality of LEDs on the PCB top side, a light blade having a light pipe portion, a lens portion, and an intermediate portion interposed between the light pipe portion and the lens portion; the intermediate portion is offset from the PCB top side, the light pipe portion is between the PCB top side and the intermediate portion, the lens portion extends away from the intermediate portion and has a distal end offset from the intermediate portion, the light pipe portion extends away from the intermediate portion in a second direction, has a front surface and a back surface having a reflective coating, opposite the front surface, and with an angled portion oriented at an acute angle to the second direction, and each LED is configured to emit light onto the front surface.
Figures
Description
BACKGROUND
[0001]Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
[0002]“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
[0003]Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
[0004]Electronic gaming machines are complex devices with display devices and are often housed within cabinets having various lights and lighting assemblies.
SUMMARY
[0005]Details of one or more implementations of the subject matter described in this specification are set forth in the accompanying drawings and the description below. Other features, aspects, and advantages will become apparent from the description, the drawings, and the claims. The following, non-limiting implementations are considered part of the disclosure; other implementations will be evident from the entirety of this disclosure and the accompanying drawings as well.
[0006]In some embodiments, a lighting assembly is provided. The lighting assembly may include a printed circuit board (PCB) having a PCB top side and a PCB back side, a first plurality of light emitting diodes (LEDs) positioned on the PCB top side, and a first light blade having a monolithic body comprising a transparent material and having a light pipe portion, a lens portion, and an intermediate portion interposed between the light pipe portion and the lens portion. The intermediate portion may be offset from the PCB top side such that the light pipe portion is interposed between the PCB top side and the intermediate portion when viewed parallel to the PCB top side, the lens portion may extend away from the intermediate portion in a first direction, may have a proximal end at the intermediate portion, and a distal end offset from the intermediate portion, the light pipe portion may extend away from the intermediate portion in a second direction for a second length, may have a front surface, and may have a back surface opposite the front surface and with an angled portion, the angled portion may be oriented at an acute angle with respect to the second direction, the back surface may have a reflective coating, each LED may face the front surface of the light pipe portion, be offset from the front surface in a direction parallel to the PCB top side by a first offset distance, and be configured to emit light onto the front surface, and light emitted by each LED may be configured to pass through the front surface and a region of the light pipe portion, to hit the angled portion and thereby travel through the intermediate portion and the lens portion, and out the first light blade through the distal end.
[0007]In some embodiments, the front surface may have a covered portion with the reflective coating and a window portion without the reflective coating, the window portion and the angled portion may be opposite each other, and each LED may be configured to emit light onto the window portion of the front surface.
[0008]In some such embodiments, the window portion may be perpendicular to the PCB top side.
[0009]In some such embodiments, the window portion may have a transparency greater than 90% transparent.
[0010]In some embodiments, the light pipe portion may be in contact with the PCB top side.
[0011]In some embodiments, the first direction and the second direction may be parallel to each other.
[0012]In some embodiments, the second direction may be perpendicular to the PCB top side.
[0013]In some embodiments, the angle may range from 40 degrees to 50 degrees.
[0014]In some embodiments, the intermediate portion may have a top side and bottom side, the bottom side may face the PCB top side, and the bottom side may have the reflective coating.
[0015]In some embodiments, the intermediate portion may have a thickness, and the thickness and the second length may be configured to prevent a line of sight to the plurality of LEDs through the lens portion.
[0016]In some embodiments, the lens portion may have a tapered thickness along the first direction.
[0017]In some such embodiments, the lens portion may have a proximal region and a distal region, the proximal region may have the reflective coating, and the distal region may be larger than the proximal region and is without the reflective coating.
[0018]In some embodiments, the PCB and the first light blade may extend along a pathway for an assembly length, the LEDs may be offset from each other by a non-zero distance along the pathway, and the distal end of the lens portion may be offset from the intermediate portion by a variable offset distance along the pathway.
[0019]In some such embodiments, the variable offset distance may follow an oscillating curve with respect to the PCB top side.
[0020]In some embodiments, the PCB and the first light blade may extend along a pathway for an assembly length, the LEDs may be offset from each other by a non-zero distance along the pathway, and the pathway may be a curve.
[0021]In some embodiments, the distal end of the lens portion may be oriented at an obtuse angle with respect to the PCB top side.
[0022]In some embodiments, each LED may emit light in a cone pattern, and the LEDs may be offset from each other such that the cone pattern of each LED partially overlaps with the cone pattern of an immediately adjacent LED.
[0023]In some embodiments, the lighting assembly may further include a plurality of second LEDs positioned on the PCB top side, and a second light blade having a second monolithic body comprising a transparent material and having a second light pipe portion, a second lens portion, and a second intermediate portion interposed between the second light pipe portion and the second lens portion. The first light blade may be offset from the second light blade in the direction parallel to the PCB top side, the first plurality of LEDs may be offset from the second plurality of LEDs in the direction parallel to the PCB top side, the second intermediate portion may be offset from the PCB top side such that the second light pipe portion is interposed between the PCB top side and the second intermediate portion when viewed parallel to the PCB top side, the second lens portion may extend away from the second intermediate portion in the first direction, may have a second proximal end at the second intermediate portion, and a second distal end offset from the second intermediate portion, the second light pipe portion may extend away from the second intermediate portion in the second direction for the second length, may have a second front surface, and may have a second back surface opposite the second front surface and with a second angled portion, the second angled portion may be oriented at a second acute angle with respect to the second direction, the second back surface may have the reflective coating, each second LED may face the second front surface of the second light pipe portion, may be offset from the second front surface in the direction parallel to the PCB top side by the first offset distance, and may be configured to emit light onto the second front surface, and light emitted by each second LED may be configured to pass through the second front surface and a region of the second light pipe portion, to hit the second angled portion and thereby travel through the second intermediate portion and the second lens portion, and out the second light blade through the second distal end.
[0024]In some such embodiments, the PCB and the first light blade may extend along a pathway for an assembly length, the LEDs may be offset from each other by a non-zero distance along the pathway, the distal end of the lens portion may be offset from the intermediate portion by a variable offset distance along the pathway, the variable offset distance may follow an oscillating curve with respect to the PCB top surface, the second light blade may extend along the pathway for the assembly length, the second LEDs may be offset from each other by the non-zero distance along the pathway, the second distal end of the second lens portion may be offset from the intermediate portion by a second variable offset distance along the pathway, the second variable offset distance may follow a second oscillating curve with respect to the PCB top surface, and the oscillating curve may be out of phase with the second oscillating curve.
[0025]In some embodiments, an electronic gaming machine may be provided. The electronic gaming machine may include a cabinet defining an internal compartment, one or more display devices connected to the cabinet, and a lighting assembly positioned adjacent to an edge of the cabinet and having a printed circuit board (PCB) having a PCB top side and a PCB back side, a first plurality of light emitting diodes (LEDs) positioned on the PCB top side, a first light blade having a monolithic body comprising a transparent material and having a light pipe portion, a lens portion, and an intermediate portion interposed between the light pipe portion and the lens portion. The intermediate portion may be offset from the PCB top side such that the light pipe portion is interposed between the PCB top side and the intermediate portion when viewed parallel to the PCB top side, the lens portion may extend away from the intermediate portion in a first direction, have a proximal end at the intermediate portion, and a distal end offset from the intermediate portion, the light pipe portion may extend away from the intermediate portion in a second direction for a second length, may have a front surface, and may have a back surface opposite the front surface and with an angled portion, the angled portion may be oriented at an acute angle with respect to the second direction, the back surface may have a reflective coating, each LED may face the front surface of the light pipe portion, may be offset from the front surface in a direction parallel to the PCB top side by a first offset distance, and may be configured to emit light onto the front surface, light emitted by each LED may be configured to pass through the front surface and a region of the light pipe portion, to hit the angled portion and thereby travel through the intermediate portion and the lens portion, and the first light blade may extend away from the cabinet.
[0026]Additional aspects will be set forth in the detailed description which follows, and, in part, will be apparent from the disclosure, or may be learned by practice of the disclosed embodiments and/or the claimed subject matter.
[0027]The foregoing general description and the following detailed description are illustrative and explanatory and are intended to provide further explanation of the claimed subject matter.
BRIEF DESCRIPTION OF THE DRAWINGS
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[0050]The Figures are provided for the purpose of providing examples and clarity regarding various aspects of this disclosure and are not intended to be limiting.
DETAILED DESCRIPTION
[0051]The following discussion provides overall context for electronic gaming machines, some of which may include an enclosure such as those discussed later herein starting with
[0052]
[0053]Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
[0054]In some implementations, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
[0055]The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
[0056]Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
[0057]In
[0058]In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
[0059]In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
[0060]In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
[0061]Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
[0062]A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
[0063]There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
[0064]Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
[0065]Many or all the above-described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
[0066]An alternative example gaming device 104B illustrated in
[0067]Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
[0068]Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
[0069]Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
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[0071]The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
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[0073]Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
[0074]Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
[0075]Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
[0076]One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
[0077]In
[0078]Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
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[0081]When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
[0082]For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
[0083]During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
[0084]When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
[0085]Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
[0086]Although
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[0088]According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
[0089]Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
[0090]In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
[0091]In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
[0092]Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
[0093]According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
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[0095]In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 may, for example, be a remote gaming server (RGS) or similar system in some implementations. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 286b. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
[0096]In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
[0097]According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
[0098]In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
[0099]One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
[0100]In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
[0101]
[0102]The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
[0103]The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
[0104]
[0105]Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
[0106]The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
[0107]After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
[0108]Electronic gaming machines such as those discussed above may have various lights and lighting assemblies on the outside of their cabinets that serve numerous purposes. For example, the lights and lighting assemblies may attract potential users to use a particular electronic gaming machine (EGM) by illuminating in different manners, such as flashing or exhibiting sequences, and by providing an attractive appearance. In another example, the lights and lighting assemblies of EGMs may enhance a user's experience playing or interacting with an EGM. In some instances, the game play or other graphics may be synchronized or coordinated with the EGM's lights and lighting assemblies to provide additional visual stimuli beyond the display devices of the EGMs. However, many challenges exist in providing exterior EGM lights and lighting assemblies that are aesthetically pleasing. For instance, it is undesirable for users or other persons around the EGMs to have a direct line of sight to the light's emission source, the light emitting diode (LED). This can be challenging for lighting assemblies that are viewed at multiple angles by users and other persons moving around the EGM. Further, in some instances, when using multiple LEDs to illuminate a surface, it is undesirable to have uneven illumination of the surface, such as hot spots. It is also undesirable for lights in one lighting assembly to bleed into an adjacent lighting assembly.
[0109]Provided herein are new and novel lighting assemblies that provide numerous advantages. The lighting assemblies described herein prevent a line of sight to the lights, such as the LEDs, from multiple angles, prevent hot spots from being visible, and prevent light bleeding into adjacent lighting assemblies. These new lighting assemblies may also be used in various implementations, such as on EGMs. Although the lighting assemblies are described in the context of EGMs, these lighting assemblies are applicable to other contexts, such as vending machines and signs.
[0110]In some implementations, the lighting assemblies have a printed circuit board (PCB) with a plurality of LEDs positioned on a top side of the PCB. Positioned adjacent to and above the PCB is a light blade made of a transparent, or semitransparent, material that has a light pipe portion, a lens portion, and an intermediate portion interposed between the light pipe portion and the lens portion. The light pipe portion and the lens portion extend from different sides of the intermediate portion and in different directions. The light pipe portion extends towards the PCB top side and is adjacent to the LEDs. The LEDs are configured to emit light at the light pipe portion in a first direction, which may be parallel to the PCB top side. The light pipe portion is configured to receive the emitted light and direct the light in a different, second direction, which may be perpendicular to the first direction. To redirect the emitted light, the light pipe portion has a back surface with an angled portion and a reflective coating. In some instances, this angled portion may be oriented at an angle from about 40 degrees to about 50 degrees, including 45 degrees, with respect to the PCB top side or the first direction. The light pipe portion and a bottom surface of the intermediate portion may have a reflective coating thereon that is configured to retain the light within the light pipe portion and the intermediate portion, and to cause the light received by the light pipe portion to scatter, reflect, refract, and become diffused within the light pipe portion and intermediate portion. To receive the light from the LEDs, the light pipe portion may also have a window portion that is without any reflective coating and that has transparency greater than 90% transparent.
[0111]The light in the light pipe portion is configured to be redirected upwards towards the intermediate portion and the lens portion, and to exit the light blade through a distal end of the lens portion. In some instances, little to no light is visible in the sides of the lens portion. In some implementations, the lens portion has a tapered thickness that decreases as the distance from the intermediate portion increases. A region of the lens portion may have the reflective coating which is also configured contain within a section of the lens portion and also direct the light upwards and out the distal end of the lens portion.
[0112]
[0113]
[0114]
[0115]In
[0116]The lighting assembly 423 also has a printed circuit board (PCB) 439 with a first plurality of LEDs 441 positioned on a PCB top side 443 of the PCB 439, which are represented as rectangular boxes and three of which are identified. The PCB 439 also has a PCB bottom side 440 opposite the PCB top side 443. The LEDs 441 are configured to emit light onto the light pipe portion 433 of the first light blade 429. In some instances, the light pipe portion 433 has a front surface 445 that faces the LEDs 441. The front surface 445 may have a window portion configured to receive the light emitted by the LEDs 441 and allow that emitted light to pass through the light pipe portion 433. This emitted light travels through the light pipe portion 433 and hits a back surface of the light pipe portion 433 which has an angled surface, discussed below, which causes the light to change directions and travel upwards towards the lens portion 425.
[0117]The PCB 439 also has a second plurality of LEDs 447 positioned on the PCB top side 443, one of which is visible and identified. Similar to the first plurality of LEDs 441, these LEDs 447 are configured to emit light onto the second light pipe portion 437 of the second light blade 431. The second light pipe portion 437 may also have a second front surface 449 that faces the LEDs 444 and has a second window portion configured to receive the light emitted by the LEDs 447. The emitted light passes through the second light pipe portion 437 to a second back surface of the second light pipe portion 437 which has a second angled surface which causes the light to change directions and travel upwards towards the second lens portion 427.
[0118]In some implementations, each LED is configured to emit light in a cone pattern, as illustrated with LEDs 441A, 441B, and 441C. To provide uniform lighting without hot or cold spots, the LEDs are positioned away from each other on the PCB top side such that their cone patterns partially overlap with the immediately adjacent LEDs. If the LEDs are positioned too far apart, then the resulting light emitted by the LEDs may appear as having hot or cold spots, or uneven. If the LEDs are positioned too close together, the lighting may again look uneven and may increase costs and complexity, all of which are unwanted. Similarly, the LEDs are offset away from the light pipe portion so that the light emitted by each one can enter the light pipe portion 433 in a desirable diffuse manner. As also seen in
[0119]Additional or alternative features of the lighting assemblies are further discussed in
[0120]The light pipe portion 433 also extends away from the intermediate portion 435, but from a different side and different direction than the lens portion 425. Here, the light pipe portion 433 extends away from the intermediate portion 435 in a second direction 459 for a second length L2 that may be the same distance as the first offset distance OD1. The second direction may, in some instances, be parallel to the first direction 453 and/or perpendicular to the PCB top side 443. The light pipe portion 433 also extends between the intermediate portion 435 and the PCB top side 443. In some instances, the light pipe portion 433 may be in contact with the PCB top side 443, as illustrated. This may advantageously retain the light emitted from the first plurality of LEDs 441 and prevent their emitted light from bleeding or leaking over to the second light blade 431.
[0121]As provided above, the first light blade is configured to contain and redirect the light emitted by the LEDs. For example, the light pipe portion 433 has the front surface 445 that faces the LEDs, such as LED 441, and has a back surface 461 opposite the front surface 445 and with an angled portion 463. In some implementations, the angled portion 463 may be oriented with respect to the second direction 459 at a first angle θ1. The first angle θ1 may range from about 30 degrees to about 60 degrees, and may be about 45 degrees, for example. In some instances, the angled portion 463 may be measured with respect to the PCB top side 443 at a second angle θ2. The second angle θ2 may range from about 30 degrees to about 60 degrees and may be about 45 degrees, for example. The back surface 461, including the angled portion 463, may have the reflective coating applied thereon which is configured to cause the angled portion 463 to reflect the light emitted by the LED 441 and redirect the light to one or more different directions through and within the first light blade 429.
[0122]Other aspects of the first light blade may have the reflective coating thereon to cause the aspects of the first light blade to contain the light within it and cause the light to exit the first light blade through distal end 457 of the lens portion 425.
[0123]As illustrated here, in some implementations the front surface 445 is partially covered by the reflective coating 465. For instance, the front surface 445 has a covered portion 446 with the reflective coating 465 thereon and has a window portion 469 without any reflective coating and that allows light from the LED 441 to enter the light pipe portion 433. This window portion 469 is highlighted with a dashed rectangle. In some instances, the window portion 469 may have a transparency greater than 80% transparent, 90% transparent, 95% transparent, or 99% transparent. The window portion 469 may be oriented perpendicular to the PCB top side 443, perpendicular to the LEDs 441, or both as illustrated here.
[0124]Light 451 emitted by the LED 441 is illustrated shining through the front surface 445 of the light pipe portion 433, including through the window portion 469. The emitted light travels through the light pipe portion 433 and to the angled portion 463. Once the light 451 hits or strikes the angled portion 463, the light 451 reflects off the reflective coating 465 and is redirected to one or more different directions within the first light blade 429. The light 451 is configured to be contained within the light pipe portion 433, the intermediate portion 435, and the proximate portion 467 by the reflective coating 465. In some instances, like illustrated in
[0125]In some implementations, the lens portion 425 may have various features configured to assist with containing and redirecting the light within the first light blade 429. This configuration may include the proximal portion 467 having the reflective coating 465 positioned thereon. This configuration may also include the lens portion 425 having a tapered thickness T2 that varies over its height H1. This tapering may decrease as the distance from the intermediate portion 435 increases. The lens portion 425 may have the largest thickness at the proximal end 455 and the smallest thickness at the distal end 457. For instance, the thickness T2A is smaller than the thickness T2B which is closer to the proximal end 455 than thickness T2A. This configuration may focus the light within the intermediate portion 435 and the proximal portion 467 and cause the light to be emitted towards the distal end 457 and not to be emitted out the sides of the lens, such as the distal region 488. In some implementations, the distal end 457 may have an end surface 472 that is oriented at a non-parallel angle with respect to the PCB top side 443. For example, the end surface 472 may be oriented at an obtuse angle θ3, such as 135 degrees, from a plane parallel to the PCB top side. The end surface 472 may also be oriented with respect to the first direction 453 at an obtuse angle θ4.
[0126]The lighting assembly is advantageously configured to prevent a line of sight to the LEDs. This configuration may include the intermediate portion 435 having a thickness T1 and the second length L2 that are long enough to prevent a line of sight to the LED 441 through the lens portion 425 or the intermediate portion 435. For example, in
[0127]In some implementations, the lighting assembly 423 may have features configured to diffuse the light emitted by the LEDs. For example, one or more surfaces of the first light blade 429 may have texturing configured to cause the light to scatter, reflect, and/or refract and thereby become diffuse. In some instances, this texturing may be provided by sand-blasting or otherwise roughening the one or more surfaces. Such texturing may be applied or provided before the reflective coating 465 is positioned thereon. For example, the texturing, sometimes called “frosting”, of the one or more surfaces of the light blades may undergo a surface treatment to cause this texturing, such as a laser etch, a chemical etch, or the sand-blasting. In some instances, the light blades are formed with a mold and the mold may have texturing features inside which in turn create the negative, or converse, of this texturing on the light blade. In some implementations, the reflective coating itself may have texturing or light scattering properties that are also configured to cause the light to scatter, reflect, and/or refract and thereby become diffuse. The one or more surfaces having these features may be the covered portion 446 of the front surface 445, the back surface 461, the top side 471 and the bottom side 473 of the intermediate portion 435, the proximal portion 467 of the lens portion 425, or a combination thereof. Diffusing the light emitted by the LEDs may assist with causing the light to emit from the distal end 457 and not from other areas of the lens portion 425.
[0128]As provided above, the lens portions may have a variable height that repeats in an oscillating curve along the length of the first light blade.
[0129]Some features of the second light blade will now be discussed. Referring back to
[0130]The second light pipe portion 437 may be configured the same as the light pipe portion 433. For example, it may extend in a fourth direction 460 for a third length L3 that may be the same as the second length L2. The second intermediate portion 438 may also be offset from the PCB top side 443 by a second offset distance OD2 that may, in some instances, be the same as the first offset distance OD1. The second light pipe portion 437 may also have the second front surface 449 and a second back surface 462 opposite the second front surface 449 and that has a second angled portion 464. The second angled portion 464 may be angled with respect to the PCB top side 443 at an acute angle, like angle θ2, or angled with respect to the fourth direction 460 at another acute angle, like angle θ1. These angles may be the same as above, such as between 40 degrees and 50 degrees, including about 45 degrees.
[0131]The LEDs of the second plurality of LEDs, such as LED 447, are also configured to emit light onto the second front surface 449 as described for the first plurality of LEDs 441. This includes their overlapping light cone patterns as well as their emission of light onto a window portion of the second front surface 449. The second light blade 431 may also have a reflective coating positioned on various surfaces like the first light blade 429. This may include the reflective coating on the second back surface 462, a portion of the second front surface 449, a top side and bottom side of the second intermediate portion 438, and on the second proximal portion 468. The reflective coating is not illustrated in
[0132]In some implementations, the second light blade 431 may also have a variable height with respect to the second intermediate portion 438 or the PCB top side 443. When positioned with respect to the PCB and the first light blade 429, the second distal end 458 of the second lens portion 427 may also be an oscillating curve, and it may be out of phase with the oscillating curve of the first light blade. By being out of phase, the maximum height of the first lens portion may occur at the minimum height of the second lens portion, and the maximum height of the second lens portion may occur at the minimum height of the first lens portion.
[0133]For example, like in
[0134]The lighting assembly may also have a housing around various aspects of the assembly. For example, the lighting assembly may have a transparent cover extending over the first and second lens portions to prevent dust, smoke, and other contaminants from contacting the lens portions, the PCB, and the LEDs, as well as protecting the lighting assembly from damage or contact by objects or people. The lighting assembly may also have a housing around the proximal portions of the lens portions to further protect the PCB and prevent visibility to the LEDs on the PCB.
[0135]
[0136]The lighting assembly 423 of
[0137]In some implementations, the housing and cover may have different shapes and configurations than in
[0138]In
[0139]The first and second housing portions 1780A and 1780B may be coupled together in various manners, such as clips, screws, bolts, or clamps. In some implementations, the first and second housing portions 1780A and 1780B may be coupled to each other using heat stakes. For example, the first housing portion 1780A may have a plurality of plastic or polymer bosses 1781, or heat stakes, that extend away from the first housing portion 1780A. The second housing portion 1780B may have a plurality of holes 1783 that are configured to receive a respective boss such that one boss extends through a respective hole. The bosses are melted with localized heat and pressure to deform the bosses and thereby couple the first housing portion 1780A to the second housing portion 1780B. The boss 1781 in
[0140]The cover 1784 in
[0141]In some implementations, the first and second light blades 429 and 431 may be separate structures from each other, as illustrated in
[0142]For lighting assembly 1323, the lens portion 425, light pipe portion 433, second lens portion 427, and second light pipe portion 437 may be the same as described herein. This may include the lens portion 425 having the variable height H1, tapered thickness, and proximal portion 467, and the light pipe portion 433 having the front surface 445 with the window portion (not labeled), the back surface 461 with the angled portion 463, and having the reflective coating thereon. Similarly, this may include the second lens portion 427 having the variable height H3, tapered thickness, and second proximal portion 468, and the second light pipe portion 437 having the second front surface 449 with the window portion (not labeled), the second back surface 462 with the angled portion 464, and having the reflective coating thereon. The first plurality of LEDs 441 is configured to emit light onto the front surface 445 of the first light blade portion 1329, and the second plurality of LEDs 447 is similarly configured to emit light onto the second front surface 449 of the second light blade portion 1331.
[0143]In some other implementations, the lighting assemblies may have different configurations than described above. These other implementations may have a plurality of LEDs that are vertically firing, instead of side firing, that emit light upwards from the PCB and into a horizontal light pipe portion. This horizontal light pipe portion is configured to allow the emitted light to travel in a horizontal direction with respect to the PCB through the horizontal light pipe portion to a port underneath a lens portion. In some instances, the lens portion and light pipe portion are separate structures separated on either side of the port.
[0144]
[0145]To prevent a line of sight through the port 1492 to the LED 1441, and/or to assist with diffusing the light emitted by the LED 1441, the port 1492 and exit window portion 1490 are offset from the window portion 1469 and the LED 1441 by an offset distance OD3 in a direction 1494 parallel to the PCB top side 1443. As can be seen, the window portion and LED are at one location along the direction 1494, and the exit window portion 1490 and the portion 1492 are at another location along the direction 1494. The lighting assembly 1423 is configured to direct the light contained in the light pipe portion 1435 along this direction 1494 from the window portion 1469 to the exit window portion 1490. This configuration may include the reflective coating 1465 on various surfaces, which may include on the outer surface of the light pipe portion 1435, such as the first side 1445 and second side 1461, on surfaces of the housing 1480, on the PCB 1439, on all these surfaces, or a combination thereof. In some implementations, similar to above, the reflective coating may not be positioned on the window portion 1469 and the exit window portion 1490 to allow light to enter and exit, respectively, the light pipe portion 1435. Exemplary light traveling into, within, and out of the light pipe portion is illustrated as dashed arrows.
[0146]As shown in
[0147]In some instances, the housing 1480 may have structures configured to block or retain light emitted by the LEDs and to support the light pipe portion. In
[0148]The light pipe portion 1435 of the lighting assembly 1423 may have various configurations. For example, the light pipe portion 1435 may have planar first and second surfaces 1445 and 1461 as shown in
[0149]In another example, the horizontal light pipe portion may have one or more angled surfaces to redirect the light from the LEDs, similar to provided above.
[0150]In some implementations, the first angled portion 1698A is oriented at an acute angle with respect to the PCB top side 1443, such as from about 35 degrees to about 50 degrees, including about 45 degrees, in some instances. In some implementations, the second angled portion 1698B is also oriented at an acute angle with respect to the PCB top side 1443, such as from about 35 degrees to about 50 degrees, including about 45 degrees, in some instances. In some implementations, the first angled portion 1698A and second angled portion 1698B may be parallel to each other. As can be seen, in some instances, the exit window portion 1690 may have the curved surface. In other implementations, the exit window portion may be planar like in
[0151]In some implementations, multiple lighting assemblies may be positioned on an EGM and an end cap is positioned between two adjacent lighting assemblies. Referring back to
[0152]
[0153]
[0154]When an element is referred to as being “on,” “connected to,” or “coupled to” another element, it may be directly on, directly connected to, or directly coupled to the other element or at least one intervening element may be present. When, however, an element is referred to as being “directly on,” “directly connected to,” or “directly coupled to” another element, there are no intervening elements present. Other terms and/or phrases if used herein to describe a relationship between elements should be interpreted in a like fashion, such as “between” versus “directly between,” “adjacent” versus “directly adjacent,” “on” versus “directly on,” etc. Further, the term “connected” may refer to physical, electrical, and/or fluid connection.
[0155]It is to be understood that the phrases “for each <item> of the one or more <items>,” “each <item> of the one or more <items>,” or the like, if used herein, are inclusive of both a single-item group and multiple-item groups, i.e., the phrase “for . . . each” is used in the sense that it is used in programming languages to refer to each item of whatever population of items is referenced. For example, if the population of items referenced is a single item, then “each” would refer to only that single item (despite the fact that dictionary definitions of “each” frequently define the term to refer to “every one of two or more things”) and would not imply that there must be at least two of those items.
[0156]The term “between,” as used herein and when used with a range of values, is to be understood, unless otherwise indicated, as being inclusive of the start and end values of that range. For example, between 1 and 5 is to be understood to be inclusive of the numbers 1, 2, 3, 4, and 5, not just the numbers 2, 3, and 4.
[0157]The use, if any, of ordinal indicators, e.g., (a), (b), (c) . . . or the like, in this disclosure and claims is to be understood as not conveying any particular order or sequence, except to the extent that such an order or sequence is explicitly indicated. For example, if there are three steps labeled (i), (ii), and (iii), it is to be understood that these steps may be performed in any order (or even concurrently, if not otherwise contraindicated) unless indicated otherwise. For example, if step (ii) involves the handling of an element that is created in step (i), then step (ii) may be viewed as happening at some point after step (i). Similarly, if step (i) involves the handling of an element that is created in step (ii), the reverse is to be understood. It is also to be understood that use of the ordinal indicator “first” herein, e.g., “a first item,” should not be read as suggesting, implicitly or inherently, that there is necessarily a “second” instance, e.g., “a second item.”
[0158]While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.
Claims
What is claimed is:
1. A lighting assembly, comprising:
a printed circuit board (PCB) having a PCB top side and a PCB back side;
a first plurality of light emitting diodes (LEDs) positioned on the PCB top side; and
a first light blade having a monolithic body comprising a transparent material and having a light pipe portion, a lens portion, and an intermediate portion interposed between the light pipe portion and the lens portion, wherein:
the intermediate portion is offset from the PCB top side such that the light pipe portion is interposed between the PCB top side and the intermediate portion when viewed parallel to the PCB top side,
the lens portion extends away from the intermediate portion in a first direction, has a proximal end at the intermediate portion, and a distal end offset from the intermediate portion,
the light pipe portion extends away from the intermediate portion in a second direction for a second length, has a front surface, and has a back surface opposite the front surface and with an angled portion,
the angled portion is oriented at an acute angle with respect to the second direction,
the back surface has a reflective coating,
each LED:
faces the front surface of the light pipe portion,
is offset from the front surface in a direction parallel to the PCB top side by a first offset distance, and
is configured to emit light onto the front surface, and
light emitted by each LED is configured to pass through the front surface and a region of the light pipe portion, to hit the angled portion and thereby travel through the intermediate portion and the lens portion, and out the first light blade through the distal end.
2. The lighting assembly of
the front surface has a covered portion with the reflective coating and a window portion without the reflective coating,
the window portion and the angled portion are opposite each other, and
each LED is configured to emit light onto the window portion of the front surface.
3. The lighting assembly of
4. The lighting assembly of
5. The lighting assembly of
6. The lighting assembly of
7. The lighting assembly of
8. The lighting assembly of
9. The lighting assembly of
the intermediate portion has a top side and bottom side,
the bottom side faces the PCB top side, and
the bottom side has the reflective coating.
10. The lighting assembly of
the intermediate portion has a thickness, and
the thickness and the second length are configured to prevent a line of sight to the plurality of LEDs through the lens portion.
11. The lighting assembly of
12. The lighting assembly of
the lens portion has a proximal region and a distal region,
the proximal region has the reflective coating, and
the distal region is larger than the proximal region and is without the reflective coating.
13. The lighting assembly of
the PCB and the first light blade extend along a pathway for an assembly length,
the LEDs are offset from each other by a non-zero distance along the pathway, and
the distal end of the lens portion is offset from the intermediate portion by a variable offset distance along the pathway.
14. The lighting assembly of
15. The lighting assembly of
the PCB and the first light blade extend along a pathway for an assembly length,
the LEDs are offset from each other by a non-zero distance along the pathway, and
the pathway is a curve.
16. The lighting assembly of
17. The lighting assembly of
each LED emits light in a cone pattern, and
the LEDs are offset from each other such that the cone pattern of each LED partially overlaps with the cone pattern of an immediately adjacent LED.
18. The lighting assembly of
a plurality of second LEDs positioned on the PCB top side; and
a second light blade having a second monolithic body comprising a transparent material and having a second light pipe portion, a second lens portion, and a second intermediate portion interposed between the second light pipe portion and the second lens portion, wherein:
the first light blade is offset from the second light blade in the direction parallel to the PCB top side,
the first plurality of LEDs is offset from the second plurality of LEDs in the direction parallel to the PCB top side,
the second intermediate portion is offset from the PCB top side such that the second light pipe portion is interposed between the PCB top side and the second intermediate portion when viewed parallel to the PCB top side,
the second lens portion extends away from the second intermediate portion in the first direction, has a second proximal end at the second intermediate portion, and a second distal end offset from the second intermediate portion,
the second light pipe portion extends away from the second intermediate portion in the second direction for the second length, has a second front surface, and has a second back surface opposite the second front surface and with a second angled portion,
the second angled portion is oriented at a second acute angle with respect to the second direction,
the second back surface has the reflective coating,
each second LED:
faces the second front surface of the second light pipe portion,
is offset from the second front surface in the direction parallel to the PCB top side by the first offset distance, and
is configured to emit light onto the second front surface, and
light emitted by each second LED is configured to pass through the second front surface and a region of the second light pipe portion, to hit the second angled portion and thereby travel through the second intermediate portion and the second lens portion, and out the second light blade through the second distal end.
19. The lighting assembly of
the PCB and the first light blade extend along a pathway for an assembly length,
the LEDs are offset from each other by a non-zero distance along the pathway,
the distal end of the lens portion is offset from the intermediate portion by a variable offset distance along the pathway,
the variable offset distance follows an oscillating curve with respect to the PCB top surface,
the second light blade extends along the pathway for the assembly length,
the second LEDs are offset from each other by the non-zero distance along the pathway,
the second distal end of the second lens portion is offset from the intermediate portion by a second variable offset distance along the pathway,
the second variable offset distance follows a second oscillating curve with respect to the PCB top surface, and
the oscillating curve is out of phase with the second oscillating curve.
20. An electronic gaming machine, comprising:
a cabinet defining an internal compartment;
one or more display devices connected to the cabinet; and
a lighting assembly positioned adjacent to an edge of the cabinet and having:
a printed circuit board (PCB) having a PCB top side and a PCB back side;
a first plurality of light emitting diodes (LEDs) positioned on the PCB top side;
a first light blade having a monolithic body comprising a transparent material and having a light pipe portion, a lens portion, and an intermediate portion interposed between the light pipe portion and the lens portion, wherein:
the intermediate portion is offset from the PCB top side such that the light pipe portion is interposed between the PCB top side and the intermediate portion when viewed parallel to the PCB top side,
the lens portion extends away from the intermediate portion in a first direction, has a proximal end at the intermediate portion, and a distal end offset from the intermediate portion,
the light pipe portion extends away from the intermediate portion in a second direction for a second length, has a front surface, and has a back surface opposite the front surface and with an angled portion,
the angled portion is oriented at an acute angle with respect to the second direction,
the back surface has a reflective coating,
each LED:
faces the front surface of the light pipe portion,
is offset from the front surface in a direction parallel to the PCB top side by a first offset distance, and
is configured to emit light onto the front surface,
light emitted by each LED is configured to pass through the front surface and a region of the light pipe portion, to hit the angled portion and thereby travel through the intermediate portion and the lens portion, and
the first light blade extends away from the cabinet.