Company patents

Curiouser Products Inc.

Curiouser Products Inc.'s patent strategy appears to be undergoing a significant shift, with a surprising and dramatic decline across nearly all categories. While Sports Equipment remains its largest focus, comprising 91.9% of its portfolio, patenting in this area has plummeted by 71.4% in 2025, mirroring similar sharp declines in areas like Computer Vision (-80.0% in 2025) and Pictorial / Video Communications (-100.0% in 2025), indicating a broad reprioritization away from these previously active domains.

Patent Trend by Technology Area

Yearly patent publications since 2023

Product themes

Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.

37 US filings (since 2023) · 12 categories · 8 themes

Interactive & Generative Display Systemsfiltered

Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.

Pictorial / Video Communications
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27since 2023
n/a
Ergonomic & Adjustable Exercise Machines

Design improvements in exercise equipment focusing on user comfort, safety, adjustability, and space-saving features like folding mechanisms or modular components for home or gym use.

Sports Equipment
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17since 2023
-66.7%YoY
Video Enhancement & Object Tracking

Methods and systems for improving the quality of video streams, generating intermediate frames, or continuously locating and following objects within a sequence of images, even under occlusion.

Image Processing
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8since 2023
n/a
Integrated Display & Illumination

Systems that combine light sources, waveguides, and display elements into unified products for backlighting, automotive applications, general lighting, or color-corrected displays.

Optical Elements & Systems
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7since 2023
n/a
Collaborative User Experiences

User interface designs and systems that enable multiple users to interact with shared content, provide feedback, or coordinate activities, often across different devices or locations.

Input/Output & User Interfaces
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5since 2023
0.0%YoY
AI-Enhanced Sports Training & Monitoring

Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.

Sports Equipment
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3since 2023
n/a
Physical Training Models & Simulators

The design, fabrication, and use of tangible, often anatomically accurate or functionally representative, physical models for hands-on training, demonstration, or practice of practical skills and procedures, particularly in medical or technical fields.

Education & Training
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2since 2023
n/a
Gamified & Engaging Learning Experiences

Integrating game-like mechanics, interactive challenges, and engaging user interface elements (e.g., avatars, reward systems, narrative structures) into educational or therapeutic applications to enhance user motivation, engagement, and learning retention.

Education & Training
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1since 2023
n/a

Patents

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