Company patents
INNOPEAK TECHNOLOGY, INC.
INNOPEAK TECHNOLOGY, INC. demonstrates a surprising shift in its patent strategy, with a significant decline in its traditionally strong communications categories like Pictorial / Video Communications and Streaming & Real-Time Media, both experiencing a -100.0% YoY drop in 2026 so far. Concurrently, the company is showing an emerging focus on Image Processing, which saw a robust +50.0% YoY growth in 2026, indicating a pivot towards computing-centric visual technologies.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
68 US filings (since 2023) · 12 categories · 16 themes
Methods and apparatus for improving the visual fidelity, resolution, or compression efficiency of video signals, often through advanced processing, up-scaling, or neural network-based filters.
Methods and systems for improving the quality of video streams, generating intermediate frames, or continuously locating and following objects within a sequence of images, even under occlusion.
Systems and methods for establishing, maintaining, modifying, and terminating communication sessions across various network architectures, including service discovery, resource allocation, and resilience mechanisms.
Techniques for combining data from disparate sensor types (e.g., cameras, radar, mobile device signals) to achieve a more robust and comprehensive understanding of an environment or subject, often leveraging machine learning for interpretation and correlation.
Systems that combine data from multiple camera sensors or capture multiple images from different perspectives or qualities, often involving image processing techniques like synthesis to create enhanced or comprehensive views.
Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.
Designing user interfaces and interaction methods specifically for mobile or wearable devices, enabling control of external systems, monitoring user states, or facilitating real-world transactions.
Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.
Systems and methods for monitoring, controlling, and optimizing the movement of unmanned aerial vehicles (UAVs) and other aircraft, including real-time connectivity, flight planning, and route modification.
Methods and apparatus for detecting objects and determining their three-dimensional position and orientation (pose) using imagery or point cloud data, often for navigation, surveying, or environmental understanding.
Technologies for transmitting critical alerts and information during emergencies, often involving wireless networks, specialized devices, and protocols to ensure timely and targeted communication to users or emergency services.
Techniques and hardware architectures for optimizing the radio frequency (RF) front-end, antenna systems, and beamforming strategies in wireless networks to improve signal quality, capacity, and interference mitigation.
Techniques and hardware architectures designed to efficiently generate and display complex 3D graphics, particularly for interactive applications like virtual reality, focusing on speed and visual quality.
Mobile applications and systems leveraging wireless communication and location data (e.g., GPS, RFID, geo-fencing) to provide context-specific services, transactions, or user interactions.
Processes for creating or manipulating three-dimensional digital representations of objects or environments, including mesh generation, surface fitting, and depth estimation from multiple views.
Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.
Patents
Showing 1-4 of 4
Vision-Based Object & Pose Estimation