Company patents
KONAMI DIGITAL ENTERTAINMENT CO., LTD.
KONAMI DIGITAL ENTERTAINMENT CO., LTD. surprisingly shows a significant decline in its core "Games & Gaming" patenting, with a 23.5% drop in 2025 and a further 53.8% decrease so far in 2026, despite this category still representing 88.3% of its portfolio. This shift is mirrored across other categories like "Pictorial / Video Communications" (down 100% in 2025) and "Input/Output & User Interfaces" (down 50% in 2025), suggesting a broad re-evaluation of its patent strategy rather than a targeted pivot into new areas, as no other category shows emerging growth.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
60 US filings (since 2023) · 7 categories · 9 themes
Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.
Design and mechanics of physical board games, card games, and puzzles, often incorporating strategic elements, educational goals, or unique physical components.
Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.
Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.
Games that integrate physical objects, real-world environments, or location data with virtual game elements to create interactive experiences.
Methods and apparatus for improving the visual fidelity, resolution, or compression efficiency of video signals, often through advanced processing, up-scaling, or neural network-based filters.
Optical systems and components specifically designed for head-mounted displays, augmented reality (AR) glasses, and virtual reality (VR) headsets, focusing on image projection, waveguide integration, and display durability.
Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.
User interface designs and systems that enable multiple users to interact with shared content, provide feedback, or coordinate activities, often across different devices or locations.
Patents
Showing 1-4 of 4
Video Quality & Encoding Optimization