Company patents

Lagree Technologies, Inc.

Lagree Technologies, Inc. surprisingly shows a significant decline across its entire patent portfolio, with its core "Sports Equipment" category, representing 93.6% of its patents, experiencing a sharp 57.6% drop in 2025 and a further 64.3% decline so far in 2026. This indicates a notable shift away from patenting in its established areas, with other categories like "Education & Training" and "Business Methods & Fintech" also seeing complete cessation of patenting activity by 2025.

Patent Trend by Technology Area

Yearly patent publications since 2023

Product themes

Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.

110 US filings (since 2023) · 6 categories · 5 themes

Ergonomic & Adjustable Exercise Machines

Design improvements in exercise equipment focusing on user comfort, safety, adjustability, and space-saving features like folding mechanisms or modular components for home or gym use.

Sports Equipment
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101since 2023
-56.2%YoY
Real-time Skill Assessment & Feedback

Systems that monitor a user's actions, performance, or physiological state during a task or activity, and provide immediate or near real-time feedback to guide skill development, correct errors, or verify task completion.

Education & Training
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6since 2023
n/a
AI-Enhanced Sports Training & Monitoring

Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.

Sports Equipment
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5since 2023
n/a
Motorized Rehabilitation Systems

Devices that use motors, actuators, and control systems to provide active assistance, resistance, or repetitive motion for physical therapy, limb rehabilitation, or circulation enhancement.

Physical Therapy Apparatus
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4since 2023
0.0%YoY
Gamified & Engaging Learning Experiences

Integrating game-like mechanics, interactive challenges, and engaging user interface elements (e.g., avatars, reward systems, narrative structures) into educational or therapeutic applications to enhance user motivation, engagement, and learning retention.

Education & Training
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4since 2023
n/a

Patents

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