Company patents
Logitech Europe S.A.
Logitech Europe S.A.'s patent strategy reveals a surprising shift away from its core "Input/Output & User Interfaces" category, which, despite being 27.5% of its portfolio, has seen a significant decline of -55.9% so far in 2026. This is contrasted by an emerging focus on "Games & Gaming," which experienced a remarkable +200.0% year-over-year growth in 2026, indicating a strategic pivot towards the gaming peripheral market.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
386 US filings (since 2023) · 12 categories · 26 themes
Design and functionality of game controllers and input devices that allow for customization, modular component swapping, or specialized input methods beyond standard buttons.
Design and manufacturing of key switches and keycaps that incorporate lighting elements for backlighting, indication, or aesthetic purposes, often involving translucent materials and light-shielding layers.
Methods and apparatus for improving the visual fidelity, resolution, or compression efficiency of video signals, often through advanced processing, up-scaling, or neural network-based filters.
Methods and systems for improving the quality of video streams, generating intermediate frames, or continuously locating and following objects within a sequence of images, even under occlusion.
Switches designed for specific applications within larger systems (e.g., automotive, IoT, industrial control), often incorporating sensors, control logic, wireless communication, or specialized mechanical interfaces.
Designing user interfaces and interaction methods specifically for mobile or wearable devices, enabling control of external systems, monitoring user states, or facilitating real-world transactions.
Engineering solutions for optimizing the acoustic performance and mechanical stability of loudspeakers, including diaphragm materials, spider geometries, vibration suppression, and integration into other devices.
Design and manufacturing techniques for microelectromechanical systems (MEMS) microphones, focusing on physical components like diaphragms, movable masses, and housing for improved performance, heat management, or fluid interaction.
Integration of advanced functionalities into headphones, earphones, or hearing aids, such as multi-device connectivity, health monitoring sensors, custom fitting mechanisms, and intelligent audio switching or control.
Techniques for enhancing, encoding, decoding, or separating speech and audio signals, often involving multi-microphone arrays, acoustic echo cancellation, beamforming, or advanced audio compression for improved clarity and quality.
Systems and devices that utilize controlled magnetic fields, often generated by electromagnets, to produce mechanical motion, precise positioning, or manipulate physical phenomena like plasma distribution.
Mechanical, electromagnetic, or hydraulic systems used to physically operate the contacts of a switch or circuit breaker, focusing on the linkages, motors, coils, or fluid dynamics involved.
Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.
Signal processing techniques for multi-microphone systems to enhance desired audio signals and suppress noise or interference by spatially filtering sound sources, improving signal-to-noise ratio and channel separation.
Techniques for efficiently supplying power to electronic devices, managing battery charge/discharge cycles, optimizing power consumption, and converting power between different voltage levels or AC/DC for improved energy efficiency and longevity.
Technologies for establishing and managing high-bandwidth, low-latency communication pathways between computing components, peripherals, or systems, focusing on signal integrity, synchronization, and interface standards.
Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.
Mechanical structures and devices designed to support, stabilize, or mount cameras and related photographic equipment, often featuring quick-release mechanisms, damping, or adjustable components.
Methods and materials used to construct robust and protective enclosures for electronic devices, focusing on structural integrity, impact resistance, thermal dissipation, and specialized material properties for enhanced durability.
Technologies for generating artificial speech that is personalized, context-aware, or adaptable to specific virtual agents or messaging campaigns, often utilizing text-to-speech (TTS) and audio caching for efficient delivery.
Application of neural networks and AI/ML models within hearing devices or audio systems to enhance, filter, or process audio signals for improved user experience, such as speech understanding or noise reduction.
Engineering solutions for creating electronic devices with bendable, foldable, or stretchable form factors, often involving hinges, flexible displays, and sliding mechanisms to enable dynamic physical configurations.
Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.
Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.
Methods and apparatus for detecting objects and determining their three-dimensional position and orientation (pose) using imagery or point cloud data, often for navigation, surveying, or environmental understanding.
User interface designs and systems that enable multiple users to interact with shared content, provide feedback, or coordinate activities, often across different devices or locations.
Patents
Showing 1-10 of 609