Company patents
Sony Interactive Entertainment Inc.
Sony Interactive Entertainment Inc. maintains a strong focus on its core "Games & Gaming" category, which constitutes 51.0% of its portfolio, despite a notable decline of 38.3% so far in 2026. Surprisingly, while most categories show a slowdown in 2026, "Loudspeakers & Microphones" is experiencing an emerging focus with a significant 155.6% year-over-year growth in patent filings, suggesting a shifting priority towards audio hardware innovation.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
2,224 US filings (since 2023) · 12 categories · 49 themes
Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.
Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.
Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.
Methods and apparatus for improving the visual fidelity, resolution, or compression efficiency of video signals, often through advanced processing, up-scaling, or neural network-based filters.
Algorithms and hardware implementations within display drivers or associated components to enhance visual quality, resolution, or color reproduction, including upscaling, dithering, and compensation for display artifacts like crosstalk.
Design and functionality of game controllers and input devices that allow for customization, modular component swapping, or specialized input methods beyond standard buttons.
Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.
Optical systems and components specifically designed for head-mounted displays, augmented reality (AR) glasses, and virtual reality (VR) headsets, focusing on image projection, waveguide integration, and display durability.
Methods and systems for improving the quality of video streams, generating intermediate frames, or continuously locating and following objects within a sequence of images, even under occlusion.
Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.
Systems and methods for integrating and managing spatial audio within extended reality (XR), virtual reality (VR), or augmented reality (AR) environments, often involving dynamic audio source positioning, streaming, and synchronization with visual elements.
Techniques and hardware architectures designed to efficiently generate and display complex 3D graphics, particularly for interactive applications like virtual reality, focusing on speed and visual quality.
Adjusting audio presentation parameters in real-time or based on user-specific profiles, environmental conditions, or content characteristics to optimize the listening experience.
Methods and apparatus for detecting objects and determining their three-dimensional position and orientation (pose) using imagery or point cloud data, often for navigation, surveying, or environmental understanding.
Methods and circuits for coordinating the timing of display signals, data transmission, and control signals across various display components, ensuring proper image rendering and efficient operation.
User interface designs and systems that enable multiple users to interact with shared content, provide feedback, or coordinate activities, often across different devices or locations.
Techniques utilizing deep learning models like Generative Adversarial Networks (GANs) or diffusion models to create new images, modify existing ones, or generate synthetic data based on various inputs or conditions.
Techniques for efficiently representing, compressing, and decompressing spatial audio information, such as inter-channel phase/time differences, directional components, or higher-order ambisonics, for storage or transmission.
Games that integrate physical objects, real-world environments, or location data with virtual game elements to create interactive experiences.
Designing user interfaces and interaction methods specifically for mobile or wearable devices, enabling control of external systems, monitoring user states, or facilitating real-world transactions.
Techniques for enhancing, encoding, decoding, or separating speech and audio signals, often involving multi-microphone arrays, acoustic echo cancellation, beamforming, or advanced audio compression for improved clarity and quality.
Application of neural networks and AI/ML models within hearing devices or audio systems to enhance, filter, or process audio signals for improved user experience, such as speech understanding or noise reduction.
Techniques and hardware for autonomous systems to gather and interpret data about their surroundings, including obstacle detection, object recognition, and depth estimation, to inform control decisions.
Technologies for generating artificial speech that is personalized, context-aware, or adaptable to specific virtual agents or messaging campaigns, often utilizing text-to-speech (TTS) and audio caching for efficient delivery.
Integration of advanced functionalities into headphones, earphones, or hearing aids, such as multi-device connectivity, health monitoring sensors, custom fitting mechanisms, and intelligent audio switching or control.
Systems that combine light sources, waveguides, and display elements into unified products for backlighting, automotive applications, general lighting, or color-corrected displays.
Methods and devices for actively managing the acoustic environment by identifying, mitigating, or masking unwanted sounds (noise) and shaping desired soundscapes.
Techniques for distributing computational tasks, data storage, and service logic across cloud data centers, edge devices, and user equipment to improve performance, resilience, or resource utilization. This includes architectures for split rendering, decentralized ledgers, and microservices.
Systems that employ imaging and image processing to automatically detect defects, verify states, or ensure quality control in manufactured goods, printed materials, or industrial processes.
Methods and systems for displaying complex data in three-dimensional graphical formats, allowing users to manipulate, explore, and derive insights from the data through interactive controls.
Techniques for generating human-like text or other content using large pre-trained models, often involving prompt engineering, speculative decoding, or multi-modal inputs for content creation.
Systems that combine data from multiple camera sensors or capture multiple images from different perspectives or qualities, often involving image processing techniques like synthesis to create enhanced or comprehensive views.
Signal processing techniques for multi-microphone systems to enhance desired audio signals and suppress noise or interference by spatially filtering sound sources, improving signal-to-noise ratio and channel separation.
AI systems designed to engage in natural language dialogue, maintain conversation state, understand user intent, and generate relevant responses, often across multiple communication channels or modalities.
Processes for creating or manipulating three-dimensional digital representations of objects or environments, including mesh generation, surface fitting, and depth estimation from multiple views.
Engineering solutions for optimizing the acoustic performance and mechanical stability of loudspeakers, including diaphragm materials, spider geometries, vibration suppression, and integration into other devices.
Design and manufacturing techniques for microelectromechanical systems (MEMS) microphones, focusing on physical components like diaphragms, movable masses, and housing for improved performance, heat management, or fluid interaction.
Techniques for combining and analyzing information from multiple distinct data modalities (e.g., text, image, video, audio, sensor data) to derive richer insights or improve system performance and decision-making.
Techniques for combining data from disparate sensor types (e.g., cameras, radar, mobile device signals) to achieve a more robust and comprehensive understanding of an environment or subject, often leveraging machine learning for interpretation and correlation.
Methods and systems for identifying synthetic or manipulated speech (deepfake audio) using forensic analysis of audio features, such as breath patterns, vocoder signatures, or machine learning models to determine authenticity.
Techniques and circuits for optimizing power consumption, voltage stability, and energy efficiency in display panels, often involving dynamic voltage scaling, duty cycle control, or remnant voltage management.
Development of sophisticated optical lens assemblies and computational methods to achieve high-resolution, precise, or specialized imaging, often for medical or scientific applications.
Utilizing machine learning, particularly deep learning, to analyze medical data such as images, sensor readings, or physiological signals for disease prediction, diagnosis, or treatment assessment.
Algorithms and systems for generating, optimizing, and executing trajectories for autonomous vehicles or robots to move through an environment, often involving obstacle avoidance, route validation, and goal reaching.
Applications of speech processing and artificial intelligence for medical diagnosis, therapeutic interventions, or accessibility solutions, particularly for conditions affecting speech production or hearing.
Development and optimization of novel neural network layers or architectures specifically designed to improve performance or efficiency for computer vision tasks.
Design and mechanics of physical board games, card games, and puzzles, often incorporating strategic elements, educational goals, or unique physical components.
Engineering of artificial subwavelength structures (meta-atoms) to create metasurfaces that manipulate light properties (phase, polarization, wavelength) for multi-functional optical devices.
Techniques to improve the accuracy and robustness of Automatic Speech Recognition (ASR) systems by incorporating contextual information, dynamic hint words, or customized machine learning models for specific domains or users.
Patents
Showing 1-10 of 401
Advanced Image Processing for Displays