Company patents

Sphere Entertainment Group, LLC

Sphere Entertainment Group, LLC's patent strategy reveals a strong, sustained focus on visual and interactive technologies, with Image Processing constituting 33.8% of its portfolio and Input/Output & User Interfaces at 23.5%. While many categories saw significant growth in 2025, such as Wireless Networks (+500.0% YoY) and Games & Gaming (+400.0% YoY), the emerging focus on Loudspeakers & Microphones, growing by 66.7% YoY in 2026 so far, suggests a strategic pivot towards integrated audio experiences, despite a general decline across most categories in 2026's partial data.

Patent Trend by Technology Area

Yearly patent publications since 2023

Product themes

Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.

68 US filings (since 2023) · 12 categories · 19 themes

XR/Virtual Environment Audio

Systems and methods for integrating and managing spatial audio within extended reality (XR), virtual reality (VR), or augmented reality (AR) environments, often involving dynamic audio source positioning, streaming, and synchronization with visual elements.

Stereophonic Audio
Who else files here? →
23since 2023
+37.5%YoY
Interactive & Generative Display Systems

Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.

Pictorial / Video Communications
Who else files here? →
20since 2023
+120.0%YoY
Spatial Audio Encoding & Compression

Techniques for efficiently representing, compressing, and decompressing spatial audio information, such as inter-channel phase/time differences, directional components, or higher-order ambisonics, for storage or transmission.

Stereophonic Audio
Who else files here? →
13since 2023
+400.0%YoY
AR/VR User Interfaces

Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.

Input/Output & User Interfaces
Who else files here? →
13since 2023
-33.3%YoY
Immersive Audiovisual & Haptic Feedback

Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.

Games & Gaming
Who else files here? →
11since 2023
+700.0%YoY
Adaptive & Personalized Audio

Adjusting audio presentation parameters in real-time or based on user-specific profiles, environmental conditions, or content characteristics to optimize the listening experience.

Stereophonic Audio
Who else files here? →
11since 2023
+400.0%YoY
Precision Lens Actuation

Mechanisms and control systems for precise movement of optical lens elements, often for autofocus, zoom, or image stabilization, utilizing various driving principles (e.g., piezoelectric) and low-friction components.

Photographic Apparatus
Who else files here? →
7since 2023
+100.0%YoY
Projection Display Devices

Systems and components for projecting images, including light sources (e.g., laser), optical modulation elements (e.g., metasurfaces, spatial modulators), and optical paths for generating and displaying images.

Photographic Apparatus
Who else files here? →
7since 2023
+300.0%YoY
Vehicle-Integrated Camera Systems

Camera assemblies specifically designed for integration into vehicles, addressing challenges like mounting, field of view coverage, environmental robustness, and specialized imaging (e.g., near-infrared) for autonomous driving or safety.

Photographic Apparatus
Who else files here? →
7since 2023
+100.0%YoY
Video Quality & Encoding Optimization

Methods and apparatus for improving the visual fidelity, resolution, or compression efficiency of video signals, often through advanced processing, up-scaling, or neural network-based filters.

Pictorial / Video Communications
Who else files here? →
7since 2023
new
Multi-Sensor Imaging & Synthesis

Systems that combine data from multiple camera sensors or capture multiple images from different perspectives or qualities, often involving image processing techniques like synthesis to create enhanced or comprehensive views.

Pictorial / Video Communications
Who else files here? →
5since 2023
new
Advanced Optical Imaging & Lens Design

Development of sophisticated optical lens assemblies and computational methods to achieve high-resolution, precise, or specialized imaging, often for medical or scientific applications.

Optical Elements & Systems
Who else files here? →
2since 2023
new
Online & Cloud Gaming Platforms

Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.

Games & Gaming
Who else files here? →
2since 2023
0.0%YoY
Camera Support & Stabilization Accessories

Mechanical structures and devices designed to support, stabilize, or mount cameras and related photographic equipment, often featuring quick-release mechanisms, damping, or adjustable components.

Photographic Apparatus
Who else files here? →
2since 2023
new
Device Enclosure & Material Engineering

Methods and materials used to construct robust and protective enclosures for electronic devices, focusing on structural integrity, impact resistance, thermal dissipation, and specialized material properties for enhanced durability.

Printed Circuits & Electronic Assemblies
Who else files here? →
2since 2023
0.0%YoY
Advanced Electronic Packaging

Methods and structures for integrating and enclosing electronic components into compact, multi-functional modules, often involving embedded components, multi-layer substrates, and electromagnetic shielding for performance and miniaturization.

Printed Circuits & Electronic Assemblies
Who else files here? →
2since 2023
0.0%YoY
Connector Locking Mechanisms

Mechanical features or components integrated into connector housings or mating interfaces to ensure secure engagement and prevent accidental disengagement.

Electrical Connectors
Who else files here? →
2since 2023
0.0%YoY
Collaborative User Experiences

User interface designs and systems that enable multiple users to interact with shared content, provide feedback, or coordinate activities, often across different devices or locations.

Input/Output & User Interfaces
Who else files here? →
2since 2023
n/a
Real-time Graphics Rendering

Techniques and hardware architectures designed to efficiently generate and display complex 3D graphics, particularly for interactive applications like virtual reality, focusing on speed and visual quality.

Image Processing
Who else files here? →
1since 2023
n/a

Patents

Showing 1-10 of 68

Page 1 of 7
US 20260172769 A1APPLICATION
H04S7/00

RE-MIXING A COMPOSITE AUDIO PROGRAM FOR PLAYBACK WITHIN A REAL-WORLD VENUE

Filed:2026-02-12Pub:2026-06-18
Applicant:Sphere Entertainment Group, LLC

Systems, methods, and apparatuses can playback a composite audio program that is associated with an event being hosted by a real-world venue. These systems, methods, and apparatuses can seamlessly deconstruct the composite audio program into multiple audio sounds that can be collectively played back by the real-world venue. As part of this deconstruction, these systems, methods, and apparatuses can analyze the audio sounds to identify one or more characteristics, parameters, and/or attributes of these audio sounds. These systems, methods, and apparatuses can intelligently construct an audio presentation from these multiple audio sounds to playback the composite audio program within the real-world venue. As part of this construction, these systems, methods, and apparatuses construct the audio presentation based upon the one or more characteristics, parameters, and/or attributes of these audio sounds. After the constructing the audio presentation, these systems, methods, and apparatuses can configure the real-world venue as outlined in the audio presentation to playback the composite audio program within the real-world venue. As part of this constructing, these systems, methods, and apparatuses can identify audio control signals that configure the real-world venue to playback the audio presentation through real-world loudspeakers within the real-world venue.

US 12610204 B2GRANTED
H04S7/00

De-mixing a composite audio program for playback within a venue

Filed:2024-02-23Pub:2026-04-21
Applicant:Sphere Entertainment Group, LLC

Systems, methods, and apparatuses can playback a composite audio program that is associated with an event being hosted by a real-world venue. These systems, methods, and apparatuses can seamlessly deconstruct the composite audio program into multiple audio sounds that can be collectively played back by the real-world venue. As part of this deconstruction, these systems, methods, and apparatuses can analyze the audio sounds to identify one or more characteristics, parameters, and/or attributes of these audio sounds. These systems, methods, and apparatuses can intelligently construct an audio presentation from these multiple audio sounds to playback the composite audio program within the real-world venue. As part of this construction, these systems, methods, and apparatuses construct the audio presentation based upon the one or more characteristics, parameters, and/or attributes of these audio sounds. After the constructing the audio presentation, these systems, methods, and apparatuses can configure the real-world venue as outlined in the audio presentation to playback the composite audio program within the real-world venue. As part of this constructing, these systems, methods, and apparatuses can identify audio control signals that configure the real-world venue to playback the audio presentation through real-world loudspeakers within the real-world venue.