Company patents

Universal Entertainment Corporation

Universal Entertainment Corporation's patent strategy is overwhelmingly focused on "Coin / Token Operated Apparatus," which constitutes 88.2% of its portfolio, yet this core area has seen a significant decline in patenting activity, with a 58.3% drop in 2025 and a further 60.0% decrease so far in 2026. This suggests a shifting priority away from its traditional strength, despite a brief surge in "Databases & Information Retrieval" with a 100.0% YoY growth in 2024, which has since also declined.

Patent Trend by Technology Area

Yearly patent publications since 2023

Product themes

Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.

34 US filings (since 2023) · 8 categories · 9 themes

Advanced Gaming Mechanics

Innovations in the core gameplay features, display technologies, and player interaction methods for electronic gaming machines and systems. This includes novel ways to trigger awards, display outcomes, and control game actions.

Coin / Token Operated Apparatus
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23since 2023
-60.0%YoY
Player Engagement & Loyalty Systems

Systems and methods for enhancing player retention, offering incentives, and managing player accounts and credits across multiple gaming sessions, machines, or venues to foster continued participation.

Coin / Token Operated Apparatus
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22since 2023
-60.0%YoY
Gaming Security & Fraud Detection

Technologies designed to prevent, detect, and audit fraudulent activities or tampering within gaming establishments and electronic transaction systems, ensuring integrity of games and financial operations.

Coin / Token Operated Apparatus
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22since 2023
-72.7%YoY
AI Information Synthesis

Systems and methods utilizing artificial intelligence, particularly large language models and neural networks, to extract, summarize, generate, or categorize information from unstructured or semi-structured data sources.

Databases & Information Retrieval
Who else files here? →
4since 2023
-50.0%YoY
Intelligent Decision Support

Systems that process data to provide personalized recommendations, predict events, or automate decision-making processes based on learned patterns, user behavior, or environmental factors.

Databases & Information Retrieval
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2since 2023
n/a
Document & Information Extraction

Methods and systems for identifying, extracting, and structuring specific entities, relationships, or insights from text-based documents, often involving techniques like named entity recognition, relation extraction, or summarization.

Natural Language Processing
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2since 2023
n/a
Online & Cloud Gaming Platforms

Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.

Coin / Token Operated Apparatus
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1since 2023
n/a
Personalized Recommendations

Systems that use user data, preferences, and machine learning to generate tailored advice, product recommendations, goal-setting plans, or contextual information for individuals across different domains.

Business Methods & Fintech
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1since 2023
n/a
Smart Card Component Integration

Focuses on the physical construction and integration of electronic components, such as antennas, IC chips, and display elements, into smart cards or secure documents, often involving multi-layer structures and specialized materials.

Data Recognition (Barcodes, OCR)
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1since 2023
n/a

Patents

Showing 1-10 of 94

Page 1 of 10
US 20250292659 A1APPLICATION
G07F17/32

INFORMATION PROCESSOR AND GAME CONTROL METHOD

Filed:2025-03-04Pub:2025-09-18
Applicant:Universal Entertainment Corporation

An object of the present invention is to provide an information processor which can reduce resources and a game control method. An information processor 1 is configured to switch a game state between (i) a first game state in which a first game which requires a bet is executed and (ii) a second game state in which a second game which does not require the bet is executed, depending on a predetermined condition. The game state includes the first game state and the second game state. The information processor 1 is configured to determine the number of execution times of the second game in the second game state. The information processor 1 is configured to: when the second game is executed the initial predetermined number of times in the second game state, set the display-use remaining number of game plays of the second game to a value obtained by subtracting one from an initial value each time the second game is executed, the initial value being set to be smaller than the number of execution times of the second game, the display-use remaining number of game plays of the second game being displayed on a display 120 as the remaining number of game plays of the second game; and set the actual remaining number of game plays of the second game as the display-use remaining number of game plays of the second game when the second game is executed after the second game has been executed the initial predetermined number of times.