Patent Theme

Gamified & Engaging Learning Experiences

Integrating game-like mechanics, interactive challenges, and engaging user interface elements (e.g., avatars, reward systems, narrative structures) into educational or therapeutic applications to enhance user motivation, engagement, and learning retention.

4,230 US filings from 961 companies since 2023 · 2023: 1,052 · 2024: 1,381 · 2025: 1,224 · 2026 YTD: 573

Education & Training

Top companies

Ranked by filings in this theme since 2023. 2026 is partial.

#CompanySince 20232023202420252026 YTDYoY
1Sony Interactive Entertainment Inc.292459010057+11.1%
2Sony Interactive Entertainment LLC17564474420-6.4%
3TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED12019403922-2.5%
4NINTENDO CO., LTD.11126343813+11.8%
5Electronic Arts Inc.1013040229-45.0%
6Snap Inc.822328265-7.1%
7GREE, Inc.7135279·-66.7%
8NETEASE (HANGZHOU) NETWORK CO., LTD.695361315-63.9%
9CYGAMES, INC.649232390.0%
10Roblox Corporation6413141918+35.7%
11Kabam, Inc.592517125-29.4%
12Apple Inc.461015165+6.7%
13Microsoft Technology Licensing, LLC461212139+8.3%
14International Business Machines Corporation40131791-47.1%
15The Pokémon Company38710156+50.0%
16IGT37381610+100.0%
17Enduvo, Inc.3614148·-42.9%
18Activision Publishing, Inc.35111572-53.3%
19KING.COM LIMITED34713104-23.1%
20SEGA CORPORATION3371583-46.7%
21Zynga Inc.3119831-62.5%
22Beijing Zitiao Network Technology Co., Ltd.3011856-72.2%
23SONY GROUP CORPORATION2910982-11.1%
24D2L Corporation2831312·-7.7%
25TRUIST BANK2625127+140.0%