Company patents
NCSOFT Corporation
NCSOFT Corporation's patent strategy, while still heavily focused on Games & Gaming (44.2% of its portfolio), shows a surprising shift in 2025 with a massive 1100.0% YoY growth in this category, followed by a -41.7% decline so far in 2026, indicating a highly volatile but potentially renewed emphasis. Concurrently, Input/Output & User Interfaces is emerging as a significant focus, showing a robust 100.0% YoY growth in 2026, suggesting an increasing commitment to user interaction technologies beyond core gaming mechanics.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
52 US filings (since 2023) · 12 categories · 14 themes
Methods and apparatus for improving the visual fidelity, resolution, or compression efficiency of video signals, often through advanced processing, up-scaling, or neural network-based filters.
Methods and apparatus for detecting objects and determining their three-dimensional position and orientation (pose) using imagery or point cloud data, often for navigation, surveying, or environmental understanding.
Methods and systems for improving the quality of video streams, generating intermediate frames, or continuously locating and following objects within a sequence of images, even under occlusion.
Techniques for generating human-like text or other content using large pre-trained models, often involving prompt engineering, speculative decoding, or multi-modal inputs for content creation.
Technologies for securing, managing, and transacting with virtual currencies, non-fungible tokens (NFTs), and other blockchain-based digital assets, including hardware wallets and tokenization schemes for various purposes.
Games that integrate physical objects, real-world environments, or location data with virtual game elements to create interactive experiences.
Systems and methods for authenticating users, devices, or applications, authorizing their access to resources based on policies, and managing digital identities across various platforms.
Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.
Methods and systems for displaying complex data in three-dimensional graphical formats, allowing users to manipulate, explore, and derive insights from the data through interactive controls.
Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.
Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.
Technologies enabling the creation and management of virtual computing environments, including virtual machines and virtual desktops, with an emphasis on secure and efficient remote access, updates, and performance.
Techniques for combining and analyzing information from multiple distinct data modalities (e.g., text, image, video, audio, sensor data) to derive richer insights or improve system performance and decision-making.
Techniques utilizing deep learning models like Generative Adversarial Networks (GANs) or diffusion models to create new images, modify existing ones, or generate synthetic data based on various inputs or conditions.
Patents
Showing 1-1 of 1
AR/VR User Interfaces