Company patents

Skillz Platform Inc.

Skillz Platform Inc. surprisingly shows a significant decline in its core 'Games & Gaming' category, which represents 62.3% of its portfolio, with a -8.3% YoY drop in 2025 and no patents so far in 2026, indicating a potential shift away from its primary domain. Concurrently, while 'Web & Cloud Service Protocols' saw a 50.0% YoY growth in 2025, its patenting activity has also slowed significantly in 2026, with a -66.7% decline so far.

Patent Trend by Technology Area

Yearly patent publications since 2023

Product themes

Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.

53 US filings (since 2023) · 9 categories · 9 themes

Online & Cloud Gaming Platforms

Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.

Games & GamingCoin / Token Operated Apparatus
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34since 2023
-23.1%YoY
Player Engagement & Loyalty Systems

Systems and methods for enhancing player retention, offering incentives, and managing player accounts and credits across multiple gaming sessions, machines, or venues to foster continued participation.

Coin / Token Operated Apparatus
Who else files here? →
30since 2023
-33.3%YoY
Modular Game Peripherals

Design and functionality of game controllers and input devices that allow for customization, modular component swapping, or specialized input methods beyond standard buttons.

Games & Gaming
Who else files here? →
4since 2023
+100.0%YoY
Distributed Cloud/Edge Processing

Techniques for distributing computational tasks, data storage, and service logic across cloud data centers, edge devices, and user equipment to improve performance, resilience, or resource utilization. This includes architectures for split rendering, decentralized ledgers, and microservices.

Web & Cloud Service Protocols
Who else files here? →
4since 2023
-50.0%YoY
Digital Asset Management

Technologies for securing, managing, and transacting with virtual currencies, non-fungible tokens (NFTs), and other blockchain-based digital assets, including hardware wallets and tokenization schemes for various purposes.

Business Methods & Fintech
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1since 2023
new
Data Integration & Content Delivery Platforms

Platforms and methods for aggregating data from diverse sources, generating dynamic content, and delivering it efficiently to users, often involving social media, programmatic advertising, or interactive experiences within cloud environments.

Web & Cloud Service Protocols
Who else files here? →
1since 2023
new
AI-Enhanced Sports Training & Monitoring

Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.

Games & Gaming
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1since 2023
n/a
Immersive Audiovisual & Haptic Feedback

Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.

Games & Gaming
Who else files here? →
1since 2023
n/a
Personalized Recommendations

Systems that use user data, preferences, and machine learning to generate tailored advice, product recommendations, goal-setting plans, or contextual information for individuals across different domains.

Business Methods & Fintech
Who else files here? →
1since 2023
n/a

Patents

Showing 41-50 of 61

Page 5 of 7
US 20230385856 A1APPLICATION
G06Q30/0202

SYSTEM AND METHOD FOR DETERMINING LIFETIME VALUE OF USERS OF CLIENT APPLICATIONS

Filed:2023-05-30Pub:2023-11-30
Applicant:Skillz Platform Inc.

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for determining lifetime value of users of client application. The method can include: receiving, first user data characterizing an interaction of a first user with a client application executing on a client device of the first user, first time interval data characterizing a first time interval associated with the first user, and second time interval data characterizing a second time interval associated with the first user, the first time interval characterizing a length of time that is shorter than a length of time characterized by the second time interval, determining, a first time interval lifetime value (LTV) of the first user based on the received first user data and the received first time interval data receiving historical long-term LTV data for a plurality of users of the client application, wherein each of the plurality of users has a respective first time interval LTV, converting, the received historical long-term LTV data into a transformation space, determining, using the converted historical long-term LTV data in the transformation space and the received second time interval data, a second time interval LTV for each of the plurality of users to generate a distribution of second time interval LTVs, generating, in the transformation space, a prediction of a second time interval LTV for the first user based on the distribution by matching the first time interval LTV of the first user with a respective first time interval LTV of one of the plurality of users, converting the prediction of the second time interval LTV for the first user back from the transformation space, and modifying a display of information to the first user within the client application when the prediction of the second time interval LTV for the first user satisfies a predetermined LTV threshold.