Company patents
SQUARE ENIX CO., LTD.
SQUARE ENIX CO., LTD. shows a surprising shift in its patent strategy, with a significant decline in its core 'Games & Gaming' category, which still represents 71.7% of its portfolio but saw a sharp 56.2% YoY decrease in 2025 and an 85.7% decline so far in 2026. While 'Image Processing' and 'Business Methods & Fintech' experienced strong 50.0% YoY growth in 2024, both categories saw a complete halt in patenting in 2025, suggesting a potential re-evaluation of these emerging areas despite their initial growth.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
53 US filings (since 2023) · 6 categories · 11 themes
Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.
Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.
Games that integrate physical objects, real-world environments, or location data with virtual game elements to create interactive experiences.
Techniques for generating human-like text or other content using large pre-trained models, often involving prompt engineering, speculative decoding, or multi-modal inputs for content creation.
Technologies for securing, managing, and transacting with virtual currencies, non-fungible tokens (NFTs), and other blockchain-based digital assets, including hardware wallets and tokenization schemes for various purposes.
Technologies for generating artificial speech that is personalized, context-aware, or adaptable to specific virtual agents or messaging campaigns, often utilizing text-to-speech (TTS) and audio caching for efficient delivery.
Methods and systems for identifying synthetic or manipulated speech (deepfake audio) using forensic analysis of audio features, such as breath patterns, vocoder signatures, or machine learning models to determine authenticity.
Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.
Techniques and hardware architectures designed to efficiently generate and display complex 3D graphics, particularly for interactive applications like virtual reality, focusing on speed and visual quality.
AI systems designed to engage in natural language dialogue, maintain conversation state, understand user intent, and generate relevant responses, often across multiple communication channels or modalities.
Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.
Patents
Showing 1-10 of 140